We on the Rust team got to speak about the lessons learned from the EASTL with Paul Pedriana (the author of much of it) while designing the Rust standard library. It's a significant influence on the proposed allocators API currently in RFC. The EASTL is worth looking at for anyone interested in designing libraries that work well in low-memory environments. (Much of this library was written with devices like the Nintendo DS in mind, which had 4 MB--4 MB!--of RAM as I recall.)
I had the pleasure of being Paul's intern way back in 2000. At the time, Paul was at Maxis and if IIRC the library actually had its roots in the C++ frameworks Paul built for SimCity 3000. Those games actually were quite a bit ahead, engineering-wise, in terms of the C++ of the day.