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You might have a look at Monte Carlo Tree Search & improvements they made on it for game playing. It's easy to parallelize and has had amazing results with Go.

You might also combine it with a moves/games database and play variations on these games according to a softmax distribution. (instead of playing random games with classic MCTS)

I think this will work much better than tree search but still, I think it will be really hard to beat eg. Stockfish. You got nothing with lots of processor power if you're doing the wrong calculations:)



Thanks for the pointer! We'll definitely look into it.




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