That's a separate post altogether. I'm definitely not just living the good life as I have a wife, a 2 year old son and another on the way. My wife stays at home with our son. So this is serious sh*t for me :).
It's going great though. I've had numerous side projects and co-founded a startup for a few years earlier (no successful outcome). This has received much more traction and interest so I'm riding that out and trying to build it into something I can do for a long time.
Absolute props to you. Some of us without families (ok, me) have a hard time doing side projects while being single. And bonus points for building something that I'm definitely interested in...Flickr is showing its age....
I'm curious, how early did you start measuring and learning from your product - did you spend 5 months doing this before launching anything, or have you had prototypes or anything to get user feedback (qualitative or quantitative) starting from early on?
Well being open source meant that we released the first prototype about 2 months after we started development. We got lots of bug reports and feature requests but the last 5 months have been primarily focused on development of the platform, web application and starting the Android/iOS apps.
All of which we release as early alphas as soon as they're functional.
Not sure if that answers your question though. We're not super structured with the feedback we've gotten so far --- we just track bugs and issues and prioritize them.
I'm sure other people are curious too.