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Go runs on a single core if you use channels anyway unless you specify an environment variable (something like GO_MAX_PROCS). Not sure about threading libraries since I haven't really considered using them in Go. I'm actually curious what people are using them for in Go - maybe games?


GOMAXPROCS it is :-).

It's a quick fixup, the runtime will eventually schedule on multiple threads without needing the user to specify anything.




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