Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

It seems that a challenge in BSP is going to be artifacts, when a surface, particularly a textured one, is chopped into pieces by several planes. If this is not done very carefully, the cuts might show, due to edge artifacts caused by the separate scan conversion of the fragments. Certain shading tricks like Phong may be difficult to apply in such a way that the result looks as if the original undivided polygon had been rendered.


Consider applying for YC's Fall 2026 batch! Applications are open till July 27.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: