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This is great news. I’ve oft wondered the same about AMD’s GPUs. NVIDIA’s got a clear monopoly.

He made a very good point about how this isn’t general purpose computing. The tensors and the layers are static. There’s an opportunity for a new type of optimization at the hardware level.

I don’t know much about Google’s TPUs, except that they use a fraction of the power used by a GPU.

For this experiment though, my sincere hope is that all the bugs are software only. Supporting argument - if they were hardware bugs, the buggy instructions would not have worked during gameplay.



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