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Speaking of Wind Waker speedrunning, did you follow the GCN barrier skip saga at all? I can't believe they managed to force the entire barrier to despawn by overloading the game's memory. It actually made me think back to a pannenkoek2012 video where they demonstrated SM64's memory limit for objects/particles and managed to freeze up an entire level (I want to say it was Tick-Tock Clock?).


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