I knew it wasn't exactly what you were talking about, but the general concept is similar. I like to think of it as an improved iteration.
>I'll keep that in mind.
If you're not sure what it looks like:
http://www.youtube.com/watch?v=7bzWnaH-0sg
Though for the sake of modern players eyes, pretend that the flickering never happened. (;
(More footage showing a full round: http://www.youtube.com/watch?v=MvGzAvNLcew)
EDIT: Considering what you've said in other comments. Maybe the best way to implement this would be a skin that players can buy as an upgrade?
I knew it wasn't exactly what you were talking about, but the general concept is similar. I like to think of it as an improved iteration.
>I'll keep that in mind.
If you're not sure what it looks like:
http://www.youtube.com/watch?v=7bzWnaH-0sg
Though for the sake of modern players eyes, pretend that the flickering never happened. (;
(More footage showing a full round: http://www.youtube.com/watch?v=MvGzAvNLcew)
EDIT: Considering what you've said in other comments. Maybe the best way to implement this would be a skin that players can buy as an upgrade?