Instead of 5 bodies, 50M iterations - the problem was changed to 16k bodies, 1 iteration.
There doesn't seem to be any basis for comparison.
(The benchmarks game programs weren't even used as starting points for parallelisation.)
Instead of 5 bodies, 50M iterations - the problem was changed to 16k bodies, 1 iteration.
There doesn't seem to be any basis for comparison.
(The benchmarks game programs weren't even used as starting points for parallelisation.)