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### What's missing? ###

Mainly, dev tools on the device and/or easily accessible remotely.

Things we'd want to know more about as we develop:

#### Down memory lane ####

- Heap size, - Object count, - GC cycles, - GPU buffer size, - resource limits.

Arene't people just loading their mobile site in Chrome desktop, and profiling there? I guess I don't understand this one (although WebKit does have a remote debugging protocol now). If the site has bad numbers on the desktop, they're going to still be bad in other browsers (it's the same page/code after all).

Anyway, although I'm in hearty agreement that I'd like all of the things mentioned to improve, I'm not in agreement that it would have prevented me from making Facebook's HTML5 mobile site nice and zippy. :)



Every browser has it's own strengths and weaknesses. Optimizing code for one browser could very well make the code run worse in a different browser. Chrome/WebKit having good profiling and debug tools doesn't really help when developing for other browsers.


Yes, but unfortunately, if the site has good numbers on the desktop, they aren't always good in other browsers.




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