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> I see the world moving to thin clients that play games via some remote desktop infrastructure.

You can barely code in such an environment to a satisfactory degree. You want to stream 4k games with low latency?



Google Stadia worked like a charm. I put hundreds of hours into it without a single problem. The tech felt like magic.


This is going to be very geographically dependent, surely?


What are you coding over the network such that the network is a bottleneck?




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