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I understand that simulation/motion sickness is a biological response to discrepancy between what you see and your sense of balance.

I've always wondered how much of the simulation sickness is psychological. What if someone made a game where you play a paraplegic in a wheel chair. You are allowed to move your head and look around via the oculus rift, but you move with a joystick on the wheel chair via the controller. So will psychologically disabling natural movement make a person less sick?



I have a Rift SDK.

Motion sickness is very present (for me) in games like Minecraft; however, in a demo like Titans of Space, where your character is stationery in a spaceship (and only the spaceship moves, but you can look around of course) I don't get motion sickness at all.

I hear that positional tracking could improve the motion sickness situation.




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