I would be interested in seeing you take a larger chunk of code and convert it to a more symbol-rich representation. Showing a single card, especially a very large one, isn't a good representation of the idea. I would also appreciate a description of how exactly I inserted these symbols into the editor.
I will spot you that I won't natively know the language in question. In turn, I warn you that the most likely criticism I will make is that you've greatly increased the cognitive load of what I have to understand to understand your code without a corresponding payoff, even accounting for fluency in the vocabulary. (I say this not to be a jerk, but precisely to issue fair warning so you can head it off at the pass.) I will also spot fluency in your paradigm of choice... while I hope that the result is not a superficial syntax gloss on top of fold & map, I am happy to accept that I would need to know what those things are.
(I've come to start issuing the same challenge to anyone who thinks a visual programming language is the answer to our programming complexity problems, for instance. Don't draw me three boxes and two lines showing a simple map transform. Draw me something not huge, but nontrivial, say, the A-star algorithm. Then tell me it's better. Maybe it is, if you work on it enough, but don't scribble out the equivalent of "map (+1) [1, 2, 3]" and tell me you've "fixed" programming. Trivial's trivial in any representation.)
I will spot you that I won't natively know the language in question. In turn, I warn you that the most likely criticism I will make is that you've greatly increased the cognitive load of what I have to understand to understand your code without a corresponding payoff, even accounting for fluency in the vocabulary. (I say this not to be a jerk, but precisely to issue fair warning so you can head it off at the pass.) I will also spot fluency in your paradigm of choice... while I hope that the result is not a superficial syntax gloss on top of fold & map, I am happy to accept that I would need to know what those things are.
(I've come to start issuing the same challenge to anyone who thinks a visual programming language is the answer to our programming complexity problems, for instance. Don't draw me three boxes and two lines showing a simple map transform. Draw me something not huge, but nontrivial, say, the A-star algorithm. Then tell me it's better. Maybe it is, if you work on it enough, but don't scribble out the equivalent of "map (+1) [1, 2, 3]" and tell me you've "fixed" programming. Trivial's trivial in any representation.)