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There haven't been any significant UI revamps in 3 years. Applications written using the interface guidelines set out when Android 4.0 was released still look fine today since the look and feel has not changed too much in 3 years.

> Take a look at last year's Google I/O app. This is the asset management required to create a "best of breed" Android app that targets as many devices as possible:

Ummm, I don't see what you're getting at here. These assets have been the case for most versions of Android. That folder contains portrait and landscape layouts, drawables for the different device sizes (and hidpi), and translations. If you would like users to be able to user your application in other languages, you have to provide translated strings somehow. If you would like to have different portrait and landscape layouts, you have to include those layout files. That's just expected regardless of your platform. It's hardly a nightmare. You aren't required to support other languages and Android will do it's best to rearrange your interface for landscape and scale your drawables appropriately. This just allows developers to have a greater degree of flexibility and customization to ensure that their applications run well no matter the device size, orientation, or language.

It's all documented in great detail at in the Android documentation[0].

0: https://developer.android.com/training/basics/supporting-dev...



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