> I've imagined hikikomori as those in S. Korea or Taiwan who die of exhaustion while playing online few days straight.
Nah, many of those are in internet cafés, and social pressure seems to be at least part of what keeps them playing (you don't see it happening with non-online games, after all). Different condition.
Nah, many of those are in internet cafés, and social pressure seems to be at least part of what keeps them playing (you don't see it happening with non-online games, after all). Different condition.